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83

Critics buy Virtue and a Sledgehammer’s grief, not the smashing

Virtue and a Sledgehammer reviews land at 83 on OpenCritic. Critics rate its grief-heavy story above the sledgehammering, which some find repetitive.

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4 min read
A character in red overalls holds a sledgehammer in a green-lit foggy town square in front of a stone church while android figures stand in its doorway

Pros

  • Emotional story about grief and family (Checkpoint Gaming, Screen Rant, ZTGD)
  • Short and sharp experience (Softpedia)
  • Provocative take on technology (Digitally Downloaded, SmashPad)

Cons

  • Sledgehammering seen as simplistic (TheSixthAxis) or repetitive (Uagna)
  • COGconnected says many may bounce off it and suggests trying the demo first

Grief first, smashing second

The Virtue and a Sledgehammer reviews have settled on a Top Critic Average of 83 on OpenCritic, with 78% of critics recommending it, and the praise is aimed at the story rather than the hammer. Deconstructeam and Selkie Harbour, publishing with Devolver Digital, sent players back to a hometown haunted by the android ghosts of their digitized neighbours on 27 October 2026, and it costs $14.99 on Steam. The critics who rate it highest rarely do so for the destruction.

The 83 is OpenCritic’s Top Critic Average. The site lists 23 critic reviews, and the full review list places it in the 91st percentile of games scored there. The scores below are the ones carrying a number on the aggregator’s front page.

gr2 virtue ss1.jpg
Image: GearChamber
OutletScoreTakeaway
TheSixthAxis7 / 10Message well executed; sledgehammering “a bit too simplistic”
ZTGD9 / 10“Things to say and does so in a beautiful way”
Screen Rant8 / 10“An emotionally wrought crusade”
Checkpoint Gaming8.5 / 10Brilliantly emotional; Pratelle is the draw
Softpedia9 / 10“Short and sharp”
Digitally Downloaded5 / 5Poignant, for the reflective type
SmashPad4 / 5Provocative, and a “rage room”
COGconnected68 / 100Many may bounce off; try the demo first

The emotional payload carries the scores

Checkpoint Gaming gave the cleanest statement of what critics are buying: “Deconstructeam has managed to create another brilliantly emotional piece that says so much about the human condition with so little.” Its reviewer singles out Pratelle, and the weight of walking through the town that used to be her home. Screen Rant calls the game “an emotionally wrought crusade”, and ZTGD says it “has things to say and does so in a beautiful way”.

The themes are grief, family and technology, and several reviews land hard on the last one. Digitally Downloaded says anyone “who has had reason to be angry at technology “innovation” of late” will find something “truly poignant”, while SmashPad calls the game a “rage room for now”. The Steam page frames it as a game about family, traditions and being a misfit, and the reviewers who engaged with the family drama are among those scoring highest.

A character in a red outfit crouches as an android with a screen for a head is thrown back through a stone wall amid flying rubble and orange sparks
Image: Deconstructeam / Devolver Digital

The hammer is the weak link

The sledgehammering gets a shrugging reception. TheSixthAxis gave it 7 out of 10 and says the message is “well executed, though the sledgehammering gameplay can come across as a bit too simplistic”. Uagna, also at 7 out of 10, says the repetitive mechanics and pacing negatively affect its final assessment. Digitec Magazine, which carries no score on OpenCritic, reviewed it in German and says the gameplay turns sluggish and repetitive after the first ten minutes.

Even the fans hedge. Softpedia gave it 9 out of 10 and calls it “a short and sharp experience”, and EntreMandos, also at 9 out of 10, puts the runtime at three hours. The scores run high where the reviewer wants a short story with something to destroy, and lower where the destruction is expected to hold the game up by itself.

The lowest number on the front page is COGconnected at 68 out of 100. Its reviewer says the game “might be a game that many bounce off of” and encourages anyone intrigued to check out the demo first. That is the closest this roundup comes to a warning label, and we think it is fair advice.

Where it sits

Critics’ appetite for short, story-led games is not unique to this release. If that is your taste, our Psycho Sleuth roundup and our Faraway roundup are natural companions, and our best PC games of 2026 guide puts the year in context.

On Steam the game is listed for Windows, at $14.99. The reviews describe a game that is hard to shake rather than one that is fun swing by swing, which is how Pizza Fria puts it when its reviewer says it “really affected me and made me remember things I didn’t even remember”.

Buy if / skip if

  • Buy if you want a story about family and grief; ZTGD and Softpedia both gave it 9 out of 10.
  • Buy if you are angry at the current state of technology; SmashPad calls the game a rage room.
  • Skip if you came for a destruction sandbox; TheSixthAxis and Uagna both found the smashing simple or repetitive.
  • Skip if narrative-first games usually bounce off you; COGconnected suggests trying the demo before you spend.

Our take

We think the 83 is honest, but it measures how well the writing lands rather than how well the hammer plays. If the story hooks you, the three-hour runtime EntreMandos reports and the $14.99 price make it an easy buy. If you want the destruction to be the point, try the demo that COGconnected mentions before committing. Either way, this is a game to buy for Pratelle and her family, not for the walls.

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