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Chivalware’s critics like it, yet only half recommend it

Chivalware reviews land at a 78 Top Critic Average on OpenCritic, with 50% of critics recommending it. Here’s what eight critics praise and doubt.

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3 min read
Pixel-art battle on a tile grid under an icy mountain backdrop, with a purple knight swinging a large arc attack at two cyan enemies

Pros

  • TheSixthAxis: hectic, fun match-3 riff on grid battling
  • Digital Chumps: grid-battling loop with retro-inspired flair
  • Nindie Spotlight: unlike other roguelikes
  • GameBlast: creative blend of real-time combat and tile-matching

Cons

  • Digital Chumps: no noticeable permanent progression
  • GameBlast and BuffGaming: limited variety
  • BuffGaming: steep learning curve

A 78 that only half recommend

Chivalware reviews are oddly lopsided. OpenCritic gives the roguelite a Top Critic Average of 78, yet only 50% of critics recommend it, even though all eight scores on its page sit between 7.5 and 8.2 out of 10. The game, from developer Regal Pigeon and published by Dotemu and Imperfect Games, launched on PC on 5 November 2026.

The scores say a good, slightly niche game. The recommend figure says a purchase some critics hesitated over. The 78 is the Top Critic Average; the three reviews badged Top Critic (TheSixthAxis, Digital Chumps and VGChartz) scored 8, 8 and 7.5. Here’s what all eight reviews praise and doubt.

Match-3 meets grid combat

The praise is consistent. TheSixthAxis (8/10) calls it “a roguelite, match-3 riff on the grid-based battling of Mega Man Battle Network” and “a hectic and fun game.” Digital Chumps (8/10) says it “nails its grid-battling gameplay loop with retro-inspired flair.” Nindie Spotlight (8.2/10, the highest score) says it’s “a roguelike that doesn’t feel quite like any other and that’s exciting.”

Elsewhere, GameBlast (8/10) singles out the mix of real-time combat and tile-matching, plus the variety of equipment, as its main strengths. EntreMandos (8/10) likes it for short sessions and for passing the controller around with friends, and says each character’s unique traits change how you play.

Pixel-art disk selection screen comparing a Broadsword and a Colossal Sword, with damage and energy cost details for each
Image: Regal Pigeon / Dotemu / Imperfect Games
OutletScoreTakeaway
TheSixthAxis8 / 10Hectic, fun match-3 riff on grid battling
Digital Chumps8 / 10Strong loop; no noticeable permanent progression
VGChartz7.5 / 10Takes its roguelike loops seriously
EntreMandos8 / 10Pick-up-and-play, varied characters
GameBlast8 / 10Inventive; limited variety, balance issues
CrazyGameCommunity.it7.5 / 10Bold, but some harsh design choices
BuffGaming.rs7.5 / 10Engaging; limited enemy variety, steep curve
Nindie Spotlight8.2 / 10Unlike other roguelikes, slow to dial in

Where the doubts creep in

The complaints cluster around variety and progression. Digital Chumps calls its reliance on “an ever-growing pool of potential upgrades with no noticeable permanent progression” “somewhat punishing” and flags narrow appeal. GameBlast points to limited environmental variety and balance issues, and BuffGaming.rs (7.5/10) cites limited enemy variety and a steep learning curve.

CrazyGameCommunity.it (7.5/10) says some design choices may prove irritating or overly harsh, while Nindie Spotlight warns that getting started and dialed in to how the weapons work “can take a moment.” VGChartz (7.5/10) keeps its excerpt on the game’s seriousness: despite the punny title, it says, the game takes its roguelike mechanics and loops quite seriously.

Pixel-art battle in a desert on a tile grid, with a blue knight facing a large green spiked segmented creature and damage numbers
Image: Regal Pigeon / Dotemu / Imperfect Games

What the Steam page promises

On Steam, Chivalware is a Windows-only release at $8.99 in US dollars, a 10% cut from $9.99, as of 8 November 2026. Steam describes a fast-paced action roguelite with tile-matching: you equip up to three weapon disks, each with its own colour, and charge them by matching tiles on the battlefield while dodging enemy attacks.

Steam lists 4 playable Disk Knights, over 80 weapons and 150+ upgrades, and a demo is available. BuffGaming counts five playable knights, so treat the roster size with a little caution. Steam also lists full controller support.

The reviews are fresh, dated 5 to 7 November 2026 on OpenCritic. Its player rating wasn’t visible yet on 8 November, showing 0 of the 20 ratings needed, so the critics are the only guide for now.

Pixel-art swamp stage with a small knight on a tile grid next to two signposts, one marked Campfire
Image: Regal Pigeon / Dotemu / Imperfect Games

Our take on the split

We think the odd 50% is a more useful signal than the 78. Nobody scored it below 7.5, but the reservations are specific and practical: repeat-run variety, a steep opening and upgrades that don’t carry over. If those sound like dealbreakers, they probably are.

  • Buy if you like quick, reflex-heavy roguelites and fancy a retro, Mega Man Battle Network-style grid fight at under $10.
  • Buy if you want something that, in Nindie Spotlight’s words, doesn’t feel quite like other roguelikes.
  • Skip if you want permanent progression between runs; Digital Chumps found that missing.
  • Skip if you need lots of enemy and environment variety; GameBlast and BuffGaming both flag the limits.

Our pick: try the Steam demo first, then buy at the current price if the loop clicks. For more recent critic splits on smaller games, see our roundups of Psycho-Sleuth, Escape Academy 2 and Virtue and a Sledgehammer.

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