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Victoria 3’s State and Revolution gives Russia a real story

Victoria 3 State and Revolution, Paradox’s $14.99 Russia pack, adds character-driven Tsars, revolutions and a civil war across 1836 to 1936 on Steam.

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Victoria 3 State and Revolution screen with a portrait of a Russian ruler beside the imperial double-headed eagle on a map

Russia gets its own story

Paradox’s Victoria 3 State and Revolution immersion pack is out, and it hands Russia a story of its own. It launched on 5 November 2026 at $14.99 on Steam and covers a century that runs from serfdom to Soviet, 1836 to 1936, according to Paradox’s announcement.

Paradox describes Russia as a country with the potential to overawe the continent, held back by an administration that is too cautious and too traditional, reluctant to reform and so sowing the seeds of revolution. That is a ready-made story arc, and this pack is built around it.

Victoria 3: State and Revolution screenshot of The Russian Revolution National Agenda Journal Entry, over snowy forest and farmland
Image: Paradox Interactive

A Tsar who changes the game

The headline feature is Character Driven Tsars. Dynamic Journal Entries are created from the traits of the reigning Tsar, and the actions open to you depend on those traits and other factors. The Steam page puts it the same way: a Journal Entry that updates based on the Tsar in power.

Autocracy gets its own tools too. You can exile unwanted dissidents to Siberia to keep power where it is, though the outcome may not always be what you expect. As an autocratic ruler you can appoint favorites, adopt their ideological stances and take part in narrative content around their newfound powers.

We like that the pack ties the ruler to the mechanics rather than just adding events. Victoria is a game about systems pushing back, and a monarch whose character feeds the Journal Entries is a sensible way to make an autocracy feel personal. Revolutions are flexible too: they depend on the Tsarist governments and the legacy of your predecessors.

Victoria 3 State and Revolution map view of Europe with a highlighted region and game interface panels
Image: Paradox Interactive

Revolution, civil war and aftermath

The Russian Civil War is the other big set piece. When the state collapses around you, you fight through the war and then build post-revolutionary Russia depending on how it ends. You can make way for a communist government, or bring about your designs for an altogether different post-revolutionary regime.

Alongside it sits a set of national struggles:

  • A new Journal Entry dealing with the pursuit of Russification in the Empire.
  • Ukrainian and Belarusian cultural renaissances.
  • Narrative content for Poland and other nations vying for independence from Russia.
Victoria 3: State and Revolution screenshot of the Whites and Reds Journal Entry about a Repressive Viceroy in Poland, beside a political map of Europe
Image: Paradox Interactive

What else is in the pack

Smaller additions include updated visual effects for seasonal changes across the globe, new historical characters, and new music inspired by Russian imperial and revolutionary ambitions. Cosmetic content covers a new building style, character assets, an interface and map skin, and table assets. Journal Entries and Events tied to the Great Game, introduced in the Sphere of Influence expansion, will also become available to all State and Revolution owners.

The pack arrived alongside Victoria 3 update 1.15, ‘Ivan-Chai/Fireweed’, per the Steam store listing, which also shows a Very Positive rating from 157 user reviews, a count that will keep moving. It needs the base game, and it is also part of the Volume 3 expansion pass for Victoria 3.

Who should buy it

We think this is an easy yes if you already play Victoria 3 and keep coming back to the great powers. The Tsar, revolution and civil war systems all push toward one clear arc. If you have not bought the base game, this is not the place to start, since the pack cannot run without it.

It also fits a wider run of strategy expansions that give a setting its own rules. Anno 117’s Egypt expansion is a floods-and-irrigation systems test, and Frostpunk 2’s The Surge makes power the thing to fight over. State and Revolution sits at the people-and-politics end of that spectrum.

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