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STAR WARS Zero Company Launches August 27 as XCOM Veterans’ Debut Tactics Game

Bit Reactor’s turn-based tactics game, from the studio founded by XCOM 2 veterans, launches simultaneously worldwide with minimum specs that still run on an eight-year-old GPU.

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STAR WARS Zero Company Launches August 27 as XCOM Veterans’ Debut Tactics Game

Simultaneous worldwide launch

STAR WARS Zero Company launches worldwide on August 27 at 15:00 UTC, hitting PC, PlayStation 5, and Xbox Series X|S at the same moment — no staggered regional rollout, no early-access window. It’s a bigger deal for PC hardware than the release date alone suggests, because the studio behind it is making its debut with a pedigree that puts real weight on the “turn-based tactics” label.

Bit Reactor is a Maryland studio founded in 2021 by former Firaxis developers who worked on XCOM 2 and Civilization, and Zero Company is its first shipped game. Published by EA, it’s a single-player turn-based tactics title set in the final year of the Clone Wars, following Hawks, a customizable former Republic officer, as he leads the titular Zero Company against an antagonist faction called the Infinite Coil and its “Shadow Plague.” The XCOM lineage shows up directly in early previews, which have converged on a specific consensus: the tactical combat and squad-building hold up, but mission variety is the one recurring complaint.

Squad of Star Wars Zero Company characters advancing through a canyon, including a lightsaber-wielding Jedi and clone troopers
Image: EA / Bit Reactor

On PC, the barrier to entry is unusually low for a 2026 release. Minimum specs call for roughly an Intel i5-8400 or Ryzen 5 2600X, 16GB of RAM, and a GTX 1080, RX 5600 XT, or Arc B580 — all eight-year-old-or-older GPU targets — for 1080p at 30 fps on low settings. Recommended specs step up to an RTX 3080 or RX 7800 XT with 32GB of RAM for 1440p at 60 fps on high. The install is about 50GB, and the game doesn’t require a persistent internet connection to play. Pricing splits by platform: $49.99 for the Standard Edition on PC ($59.99 on console), $59.99 for Deluxe on PC ($69.99 on console), and a $299.99 physical Collector’s Edition through Limited Run Games.

First-person view of a Star Wars Zero Company character firing a weapon toward an explosion during a mission
Image: EA / Bit Reactor

AMD already shipped day-one driver support for the game in its August 20 Adrenalin 26.8.1 release, which is a reasonable proxy for how much attention publishers expect it to draw at launch. For buyers, the modest system requirements make this one of the safer full-price purchases of the month if you’ve been holding off upgrades — a four-to-eight-year-old midrange GPU should run it comfortably. What’s worth watching once the embargo lifts alongside launch is whether the mission-variety criticism from preview coverage holds up across a full campaign, since that’s the one crack early impressions found in an otherwise strong debut.

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