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33 · OpenCritic

MindsEye review roundup: a 33 that a year of patches hasn’t rescued

OpenCritic’s 33 is earned: critics agree the combat is dull, the open world is pointless and the bugs are real.

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Two cars racing along a desert road in MindsEye

Pros

  • Driving and near-future setting win rare praise (IGN)
  • Cinematics and atmosphere stand out (The Games Machine)

Cons

  • Combat called "utterly atrocious" (Eurogamer)
  • Rigid missions make the open world pointless (IGN)
  • Bugs and choppy performance persist in 2026 (PC Gamer)

A low critic score

OpenCritic puts MindsEye at a 33 Top Critic Average, with 11% of critics recommending it, across 45 reviews, which places it in the site’s 1st percentile. This is a review roundup of published critic and user scores. GearChamber hasn’t played MindsEye, and the 33 at the top of this page is OpenCritic’s average, not our own score.

Scores

OutletScoreTakeaway
Eurogamer (Rick Lane)1/5“Sunk by a ridiculous story… and utterly atrocious combat”
GameSpot (Richard Wakeling)3/10“Stringent and relentlessly dull”
Shacknews (Lucas White)3/10“Just bad in a mundane, uninteresting way”
IGN (Luke Reilly)4/10Driving and setting impress; combat, AI and bugs don’t
GamingBolt5/10“Style over substance”
OpenCritic aggregate3311% of critics recommend

Metacritic calls it “Generally Unfavorable” on 16 critic reviews: none positive, six mixed, ten negative. On Steam, MindsEye sits at Mixed, with 1,620 positive and 1,740 negative reviews when checked on October 15, 2026.

What critics agreed on

The complaints are remarkably consistent across the reviews on OpenCritic. Combat is the most common target: Eurogamer’s Rick Lane calls it “utterly atrocious”, and IGN’s Luke Reilly describes “vanilla combat, janky AI enemies, and its sloppy frame rate and bugs.” The open world gets the next-hardest hit. IGN says the “rigid mission design renders its open world largely pointless”, and Push Square calls the map “vapid” and “at odds with its aggressively linear campaign.”

MindsEye isn’t a “so bad it’s good” situation. It’s just bad in a mundane, uninteresting way.

Lucas White, Shacknews

The praise is narrow. IGN says the near-future setting and the driving “impress”, and that when performance holds, MindsEye “can masquerade as a serviceable action shooter for a few minutes at a time.” The Games Machine likes its “cyber-noir atmospheres” before concluding it “stumbles on many, too many of its promises.”

Close-up of a character's face lit in orange in MindsEye

Official MindsEye key art; critics said its cinematics couldn’t hide what IGN called a “distinct lack of substance”. Image: Build A Rocket Boy, via Steam.

A year of patches later

Build A Rocket Boy has kept patching. PC Gamer’s Andy Chalk went back in April 2026 and, in a column published that month, says it “might be less worse, it’s still not good.” He still saw enemies “stand around in a daze, waiting to be shot”, vehicles spawning upside down, and regular choppiness “even at medium graphics settings”, and says he doesn’t recommend it “unless you’re into the whole ‘so bad it’s good’ thing and can find it for a tenner somewhere.” He also had a great time with it, which he can’t fully explain either.

The consensus is to skip it. Chalk’s cheap-curiosity exception is the only buy case the record supports, and only at a deep discount.

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