Three rounds of cuts
Ubisoft has put three more sets of jobs on the table in under a week: it proposes closing RedLynx, the Finnish studio behind Trials, it has cut 70 roles at Ubisoft Singapore, and it has opened talks on a voluntary departure plan expected to remove about 100 people across Düsseldorf, Berlin and Mainz.
| Studio | What’s proposed | Roles |
|---|---|---|
| RedLynx, Finland | Closure, subject to local negotiation | Up to 52 |
| Ubisoft Singapore | Job cuts | 70, about a fifth of staff |
| Düsseldorf, Berlin, Mainz | Voluntary departure plan | About 100 (reported) |
RedLynx and Singapore
“Today, we informed our teams of a proposal to close RedLynx in Finland, subject to the local change negotiation process, which would affect up to 52 positions,” Ubisoft said in a statement carried by GamesIndustry.biz. The same statement says the 70 Singapore positions were cut “to align the studio with upcoming production needs” and that the studio “remains an important part” of Ubisoft’s production network.
Ubisoft bought RedLynx in 2011 after Trials HD, and the studio’s last mainline releases were Trials Fusion and Trials Rising before it became a support studio. Its 2025 cuts came with a pivot to being “specialised in small screens”. Ubisoft Singapore started as a support studio in 2008, built the naval sections of Assassin’s Creed, and then spent years on Skull and Bones, which finally shipped in 2024.
Germany: voluntary first
A Ubisoft representative told Game File the company has begun talks with the Works Council over “a proposed voluntary departure plan” across the three German studios, as reported by GamesIndustry.biz. Game File says more than half of the reductions are expected at Düsseldorf, the largest of the three.
Mainz leads the Anno series. Düsseldorf began as Blue Byte in 1988 and has recently worked on Rainbow Six Siege, according to Rock Paper Shotgun.

Anno 117: Pax Romana, released last year, was led by Ubisoft Mainz, one of the three German studios in the voluntary departure talks. Image: Ubisoft, via Steam.
Game File’s sources say one payout formula under discussion would pay a worker’s monthly salary multiplied by 1.5 and by their years at the company. Ubisoft didn’t confirm that, saying the terms “remain subject to negotiation with employee representatives”, and it declined to say how many employees the plan could affect.
Where this sits in the restructure
This year Ubisoft has closed studios in Stockholm, Halifax, Winnipeg and Belgrade and cancelled six games while reorganising into six “Creative Houses”. RedLynx and Singapore had both been moved into the Creative Network, the support layer that serves those houses. The company calls this the “final” stage of its cost-reduction programme. On this week’s evidence, the support studios are where the final stage lands first.


